- Выбор из нескольких классов персонажа.
- Игра отлично адаптирована под сенсорные экраны.
- Проработанные локации.
- Поддержка управления жестами.
- Качественная трёхмерная графика.
- Динамичные сражения.
- Игра на стадии тестирования, официальный релиз ещё не состоялся.
Diablo: Immortal is a multiplayer Action game with RPG elements for mobile devices running Android, as well as a Hack and Slash subgenre. The game is part of the Diablo series, and is one of the many spin-offs of the main parts (the game takes place between the addition of Diablo 2: Lord of Destruction and Diablo 3).
- Possibility of choosing a hero according to class: you can choose a barbarian, monk, sorcerer, bounty hunter (demons), crusader, or necromancer.
- Each of the heroes presented has individual abilities and characteristics (the gameplay must be thought out based on the specific tactics for the battle, as well as the strengths and weaknesses of a particular character).
- The principle of the original Diablo in action: the game was developed taking into account the characteristic gameplay of the original parts of the series (gestures, characteristic commands, a touch control system, and even "hot" icons were introduced for adaptability - everything is like in Diablo on the PC). </ li>
- Unique play zones: each location, be it dungeons, jungles, tombs, ancient libraries, abandoned towers, and so on - is filled with individual flavor, unforgettable challenges, and, of course, enemies, where can we go without them (excluding peaceful locations) .
- New enemies: in addition to the usual villains from the previous parts of the series, now the main character will have to take a duel with more dangerous and deadly creatures. For example, you can distinguish Baal, the Lord of Destruction, or the Ice Colossus, the fallen matron (demoness), and many, many other reptiles.
At one time, the original Diablo blew the brains of gamers: the developers offered painfully simple, but overly addicting, and also daunting gameplay based on survival in conditions of randomly generated locations (in most RPGs, locations are strictly prescribed and do not change, for example , after saving, or when the character left the next dungeon, walked aroundTo the world for a while, and returned. In Diablo, everything is different: now all the loot, as well as the number of enemies, and even the landscape dynamically changes after a certain game segment, depending on a specific game session (the so-called procedural generation). Add to this a huge number of enemies in any part of the game, the nonlinearity of the plot (you can freely explore the world around you), and the dependence of the protagonist on loot, - the output will be an ideal role-playing action movie in the spirit of dark fantasy. In the future, many classic RPGs copied the concept of Diablo in one way or another.
In turn, nothing has changed conceptually in Immortal: the same "cut and cut" principle characteristic of most popular RPGs of the present and past times, multiplied by globality, massiveness, multiplayer gameplay, as well as improved graphics.
In addition, there are other characteristic features of Diablo, including numerous dark dungeons, a huge number of challenges and enemies for all tastes, as well as scattered camps for respite and relaxation before a new epic battle.
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